using System; using UnityEngine; // Token: 0x0200009C RID: 156 public class Readme : ScriptableObject { // Token: 0x040003AA RID: 938 public Texture2D icon; // Token: 0x040003AB RID: 939 public ...
Gotchas ScriptableObjects persist changes made in Play Mode in the Editor. This is useful for tuning but dangerous if you accidentally modify them in code without Instantiate (). Large arrays in ...
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